Co-creator of Crypt Script and TRIGGER RUSH
Coded Enemy AI to charge, flee, and shoot the player in TRIGGER RUSH
Coded a spawning system for the Enemy AI to spawn in specific time intervals
Coded a wave system for Enemy AI to start and stop spawning after all enemies are defeated and the player moved to another location in Crypt Script
Used the Godot engine and GD Script, a language based off C++, extensively.